Detect Blood

Needs to be finished.

Needs to be verified. DESCRIPTION

You can detect a particular kind of blood in a cone emanating out from you in whatever direction you face. You must think of a kind of blood when using the spell, but you can change the blood each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of blood.

1st Round: Presence or absence of that kind of blood in the area.

2nd Round: Number of individuals of the specified kind in the area and the condition of the healthiest specimen.

3rd Round: The condition (see below) and location of each individual present. If the blood is outside your line of sight, then you discern its direction but not its exact location. Small quantities of blood can be seen at this point, allowing the following of blood trails.

Conditions: For purposes of this spell, the categories of condition are as follows: If a creature falls into more than one category, the spell indicates the weaker of the two.
 * Normal: Has at least 90% of full normal hit points, free of disease.
 * Fair: 30% to 90% of full normal hit points remaining.
 * Poor: Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.
 * Weak: 0 or fewer hit points remaining, afflicted with a disease that has reduced an ability score to 5 or less, or crippled.
 * Corpse: Deceased body or undead.
 * Remains: Leftover blood with no corpse present. It can be from a wound of a currently living creature or just leftover remains.

Each round you can turn to detect a kind of blood in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Blood type list:
Cannot detect plants.
 * Aberrations (By DM discretion) ---
 * Animal/Vermin (Choose one of: Mammals, Reptiles, Birds, Amphibians, Fish, Molluscs, Arthropods, and Invertebrates)
 * Dragons (By DM discretion) ---
 * Fey (By DM discretion) ---
 * Humanoids ---
 * Magical Beasts ---
 * Monstrous Humanoids ---
 * Undead (Corporeal & Non-skeletal, by DM discretion.)