House-rules and Homebrew

House-Rules+Systems
Here is where I'll put a list of House Rules, Systems, or Variant Systems used from First or Third party with links.

Tactical Movement: You may always take a 5-foot step even if you have always taken a move action for the turn.

Active Spellcasting Variants: We use the Overclocked Spells, Spell crits and Spell fumble variant rules found right  here .

Harsh Crits: We don't bother confirming crits. A 20 is an auto hit/crit, but lower crits for weapons with expanded ranges still have to beat their AC.

Crit Decks: When there's a critical failure or a regular crit we use a crit deck online. Fumbles always get it but if you get a crit you choose whether to have extra damage or draw a card.

Character Creation Specific
These are the specific rulings I have for character creation.

Bonus Feat at lvl 1: Everyone gets a free bonus feat at level 1. This would mean a 1st level human fighter would have 4 feats to play with.

Background Skills:  Here's a link 

Races: Due to the world setting when picking your race remember Orcs, Humans, Half-Orcs, and Dhampirs are the most common out of all of them. Teiflings, and Aasimars are close behind and just about equally hated amongst the commoners. Gnomes, Halflings, and Half Elves are rather rare, Elves live primarily in the Vale to the south and rarely come out from there, and the Dwarves are all but myth. Other Races are very rare or regional (Such as Tengu in Rofalls) but otherwise let me know if there's something odd you'd like to play.

World Stuff and Flavor
Mostly Fluff and flavor but mechanics might come into here every now and then.

Thats no moon...: Actually it is. Illia is a moon, yall live on it and orbit around the purple gas giant known as Vuetov. There are two other moons orbitting the planet, Chorodus which is about the same size as Illia, and Thorth which is about half the size.